Community Feedback (v0.6.05)
Not the most game-changing update this time, just a quick one in response to recent feedback. Every change here is from the community. I've listed the biggest ones below.
Community Highlights
Here I'll highlight any changes that come directly from posts in the Steam Community or on Discord.
(Steam Community) Four global modifiers on thrusters/shields
This was actually done in v0.6.04, legendary thrusters and shields can now have 4 x global modifiers, as they both have limited useful regular modifiers to choose from. This mirrors the behaviour of passive items when legendary.
https://steamcommunity.com/app/2098160/eventcomments/688616426657928956
(Steam Community) Max all levels button
I was on the fence about this as I quite like clicking through my weapons and increasing their levels, but this does get quite a chore when you have a lot of slots later on. As such, there is now a button to just max out everything in the Assembler if you wish to use it.
https://steamcommunity.com/app/2098160/discussions/0/598534283538474673/
(Steam Community) Sector 3 Fix
I've fixed the rate at which the Forgotten race spawns in Sector 3, so you should normally have a few more of them to fight.
https://steamcommunity.com/app/2098160/discussions/0/688616674580120668/
(Discord) Species-XI Fixes
I've taken away the Short Range PDLs from the Species-XI Infected Locusts. In large numbers, they were pretty much making missile builds unplayable. I've also nerfed the hull regeneration of all Species-XI internal shields as it was making some of the elites a bit invulnerable.
(Discord) Aim Improvements
All automatic aiming across the game has been improved (for the player). This means homing missiles should not get stuck circling enemies and constantly missing them, drones should miss less, etc. Enemies will still miss just as much as that was always by design.
Hope you are having fun! That checks off most of my major feedback. My next news post should be an update on Sector 4 design progress.
Patch Notes
New Features / Content
• Added an Max All Levels to the Assembler panel to max out your item levels.
Balance Changes
• Species-XI are now capped at 1% hull regen from their Internal Shields.
• Increased number of Forgotten encounters that spawn in Sector 3.
• Reduced cooldown when drones are destroyed from 6s to 4s.
• Reduced cooldown when turrets are destroyed from 5s to 4s.
• Increased range of Scatter Gun from 150m to 170m.
• Increased range of Plasma Blaster from 150m to 170m.
• Removed Short Range PDLs from Infected Locusts.
• Added Short Range PDLs from Infected Vanguards.
• Added Short Range PDLs from Infected Thistles.
Quality of Life / Accessibility
• Increased default background darkness in accessibility settings to 20%.
• Improved Auto Special aim using quadratic intercept calculations (player only).
Bug Fixes
• Player drones now happily shoot through the player and other ships they cannot damage.
• Tweaked the homing missile target leading hopefully making them more accurate.
• Special enemy that spawns in Sector 3 can now spawn in Species-XI encounters.
• Special enemy that spawns in Sector 3 can now spawn before all enemies are destroyed.
• Fixed multi-layered ships from becoming slightly detached at high speed.
• Fixed sound effect on the Assembler increase level button.
• Fixed the tooltip not clearing on the Assembler increase level button when enabled.
• Assembler costs are now calculated on an item's required level, not its actual level.
Files
Get Star Vortex
Star Vortex
Fight your way through hostile alien sectors, upgrade, salvage and experiment with different builds in this Action RPG.
| Status | In development |
| Author | Zorg |
| Genre | Role Playing |
| Tags | 2D, Action RPG, Sci-fi, Space |
| Languages | English |
| Accessibility | Color-blind friendly, Subtitles, Configurable controls, Interactive tutorial |
More posts
- Upgrade Overhaul (v0.6.0)9 days ago
- Limit Breaker (v0.5.90)35 days ago
- Hotfix (v0.5.86-1)46 days ago
- VFX Improvements (v0.5.86)48 days ago
- All The Small Things (v0.5.85)67 days ago
- Community Ships (v0.5.84)91 days ago
- Hotfix (v0.5.83)98 days ago
- Storage Space (v0.5.82)Aug 25, 2025
- Galactic ShipyardAug 20, 2025

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