Version Regression (v0.3.9)


So, the version numbers were getting ahead of themselves. With Early Access fast approaching being at 0.9 made it look like a full release was a short time away but it's certainly not.

While the game will be fully playable at launch. There are still a ton of things I want to add, not least of which is mod support and maybe even multiplayer. So I've rolled the version back to 0.3.9.

When Sector 3 is done we'll hit 0.4.0 and from there, every big milestone will bump the version closer to 1.0.0. This changes nothing about my plans it just reflects them more clearly.

Fleet Improvements

You'll no longer find the Black Market in the Mothership, this didn't make a lot of sense anyway. It'll now be tagging along in a separate vessel as I'm sure Admiral Gideon would not approve.



The Assembler now also deploys an Identification Web when it arrives. Simply fly near this structure and it'll scan every item in your cargo. It's sadly far less chatty than Deckard Cain was though.

Everything else for this update is just quality of life and small fixes. More content coming in the next update!

Patch Notes

New Features / Content

  • Regressed version number to better reflect work remaining to be done.
  • Rescueing the Assembler now also adds an Identification Web to your fleet.
  • The Black Market is now located in a separate fleet vessel.

Balance Changes

  • Impaled and Radioactive status effects now tick down shield before damaging hull.

Quality of Life / Accessibility

  • Tooltip for Boost Invulnerability and Impaled updated to reflect current mechanics.

Bug Fixes

  • Fixed display issues with some bosses in the missions panel and mission helper.
  • Mirroring primary weapons no longer doubles your chance of triggering On Crit effects.
  • Secret elite ship in Sector 3 now correctly accelerates when using Smog Exhaust.
  • Hidden X item in the Assembler is now correctly reset when changing modification types.
  • Thruster sound effects no longer persist once thrusters are de-activated.
  • Fixed a bug where some sound effects were fading too quickly.
  • Fixed null reference in WorldController.OnOverlayActivated().
  • Items from non-active storage tabs can no longer be switched into slots.

Files

Star Vortex 0.3.9 - Demo.zip 753 MB
26 days ago

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