Slot Rework and Fixes (v0.9.16)
A smaller update this time but there are some critical bug fixes and improvements I wanted to get out as soon as possible.
Slot Changes
Sometimes players make suggestions that seem completely absurd, then you think about them for a bit and you realise they have a point. One such suggestion recently was from Bellatrix in our Steam Community regarding slots.
The slot unlocking system was kind of pointless. A lot of people got confused by it, especially when they had to then add the slot to their design. This has all now been streamlined.
Slot resetting no longer exists so there is no cost. You simply get a specific number of weapon slots based on your level and you place them in your ship design as you wish. As a by-product of this, each upgrade tree now just gives you one generic slot and you can also get 4 x primary slots which was not possible before.
I did toy with the idea of removing slot types entirely and just making them weapon slots, but they all have very distinct behaviours and having types allows for better organization on your ship designs.
If you had a ship design with more slots than you were allowed you'll need to edit it to put the correct slots up to your limit when you load your save. You haven't actually lost any slots.
There are some critical bug fixes, balance changes and other minor improvements detailed below. I'm hoping to begin work on Sector 3 content next week!
Patch Notes
New Features / Content
- Slot unlocking has been entirely removed and will now be free to change in ship designs.
Balance Changes
- Halved the cost of medium/large consumables and capsules.
- Halved the cost of upgrading equipment rarity.
- Reduced severity of upgrade reset costs at higher levels.
- Reduced squadrons in the third wave of the Assembler rescue from 3 down to 2.
- Increased hull of Assembler by +25% for the rescue mission.
- Removed early-game Locusts with Plasma Blasters due to high damage.
Quality of Life / Accessibility
- Equipment now shows its level in the top-right corner with the locked status moved to the bottom.
- ESA now prompts new players to edit their ship design before undocking with the mothership.
- Edit ship design button is now yellow and shines the first time a player visits the mothership.
- Reduced the thickness of laser weapons as it makes combat look cleaner.
- Human translation progress is now shown in entry count as word count was misleading.
- Modifiers that cannot be transferred now explain the reason in their tooltips.
- Removed screen shake from inferno cannon projectile impacts.
- Added a few slightly different sounds to ship explosions.
- Increased screen shake from ship explosions.
Bug Fixes
- Hyperdrive jumps can no longer be canceled after the countdown reaches 0 seconds.
- Weapons forced into cargo by slot removal no longer mess up cargo arrangements.
- Fixed lock icon remaining in place when items are dragged out of slots.
- Fixed sandbox ship designs displaying slots in a weird order.
- Tutorial arrow that directs you to mothership/gateways no longer shakes on lower framerates.
- Rescue target reticle no longer shakes on lower framerates.
- Effectiveness modifier can no longer be replaced on passive items.
- Fixed incorrect tooltip on the ignore consumables setting.
- Friendly ships summoned by beacons now earn experience when they destroy enemies.
- Fixed bug where smaller explosion screen shakes would cancel out larger ones.
- Fixed spawn command in console not working on main menu.
- Enemy ships in sandbox can now have any slots as their level is ignored.
- Fixed error in TakeItemStorage() when dragging items out of storage during assembly.
- Fixed bug where recent black market purchases could not transfer their modifiers.
- Fixed death surge modifiers not appearing on drone or turret weapons.
Files
Get Star Vortex
Star Vortex
Fight your way through hostile alien sectors, upgrade, salvage and experiment with different builds in this Action RPG.
Status | In development |
Author | Zorg |
Genre | Role Playing |
Tags | 2D, Action RPG, Sci-fi, Space |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, Interactive tutorial |
More posts
- Sector 3 (v0.9.18)5 days ago
- Hotfix (v0.9.15-1)31 days ago
- Roadmap!33 days ago
- Feedback Focus (v0.9.15)34 days ago
- Splattercat's Nerd Castle Arrives (v0.9.14)38 days ago
- Hotfix (v0.9.13-1)44 days ago
- Language Update! (v0.9.13)45 days ago
- Hotfix (v0.9.12-1)46 days ago
- Hotfix (v0.9.12-1)49 days ago
Leave a comment
Log in with itch.io to leave a comment.