New Factions (v0.9.19)


As I continue to work towards an Early Access release a lot of the content mentioned in this news will not be accessible in the demo (which ends at the end of Sector 1). Having said that, lots of testers and streamers have access to the full version now this is what's new!

Forgotten Faction

While the Phantoms have become bitter and isolationist in their old age there are some of them who take a more optimistic look at their race's future. Meet their genocidal / galactic dominating cousins, the Forgotten! These guys are now hanging out in Sector 3 and will not be happy to see you.

Secret Faction

There is a third completely new faction hiding away in Sector 3. You'll need to find these guys yourself as I don't want to spoil anything. They have unique ship parts, artwork and music and you wont see them hanging out on the main menu either!

Rescue Encounters

The problem child of my encounters, I'm still working to make these less frustrating. For now, they give double rewards like Elite encounters due to their increased difficulty. Some players may still wish to avoid them though.

Infected Seed

I still get questions about this item all the time from new players. As such, Species-XI will no longer show up in your playthrough until after you have found a waypoint. Hopefully this will alleviate some of the confusion when the mission says to use it on a waypoint as they'll have seen one.

Quality of Life / Bug Fixes

One streamer pointed out that it was annoying to have to re-click your weapon to continue firing after triggering boost immunity. I hadn't noticed but once highlighted it was hard to not notice it. This is now fixed, so it works the same as dodging.

Many more fixes and changes below. Next update will hopefully include the Sector 3 elites and bosses. Then I'll take a bit of time to balance it all before diving in to Sector 4 content!

Patch Notes

New Features / Content

  • A new faction of Phantoms (Forgotten) is now present in Sector 3.
  • Species-XI now have their own foothold in Sector 3.
  • Added some secret stuff to Sector 3.
  • Added 1 x Primary Weapon.
  • Added 2 x Achievements.

Balance Changes

  • Rescue encounters now grant double rewards like elites.
  • Pantheon scouts now correctly have -50% hull.
  • Flora scouts now correctly have -50% hull.
  • Reduced all base enemy damage in Sector 2 by 12%.
  • Reduced all base enemy damage in Sector 3 by 20%.
  • Overcharge Thruster now drops with Item Salvage instead of Thermal Resistance.
  • Reduced recharge delay on Photon Shield from 4s down to 3s.
  • Increased max shield of Aegis Shield by 10%.
  • Skeran Moths (repair) will no longer show up in encounters before level 10.
  • The central path through Sector 3 no longer contains different/rare rewards or rescues.
  • Increased hull/shields of the secret ship that shows up in Sector 3.
  • Secret ship no longer shows up if other enemies are present.
  • Hull Leech (On Crit) modifier now spawns particles like Leech Laser and Leech Gun.
  • Increased speed of leech particles by +50% when traveling to their ship.
  • Encounters behind a locked gateway can no longer be invaded by Species-XI.
  • Short Range PDL now gains +1 range at every level.
  • Long Range PDL now gains +2 range at every level.

Quality of Life / Accessibility

  • Species-XI will no longer show up before a player has reached a waypoint.
  • All encounters that don't match the primary faction for a sector now show a border.
  • Updated Polish translation data.
  • Invader arrival message now specifically says Species-XI to avoid confusion.
  • Weapons no longer have to be re-activated after boost invulnerability.
  • Seed for the sector is now shown on the navigation panel.
  • Item type icon is now shown in the bigger image when viewing an item.

Performance

  • Fixed some colliders that were incorrectly being fed into the physics system.
  • Reduced overheads when spawning ships by ignoring slots in designs.

Bug Fixes

  • Some elite enemies had incorrect hitboxes which have been fixed.
  • Level achievements should no longer become desynced with game values.
  • Shield types of Flora, Pantheon and some Shadow ships are no longer incorrect.
  • Item duplication when moving the item being modified in the Assembler is no longer possible.
  • Auto lasers no longer flicker in random directions when de-activating.
  • Developer tools being used will once again disable global achievements.
  • Console level command now correctly grants achievements.
  • Species-XI cockpit no longer has an incorrect green light.
  • Elite previews in navigation now fit more nicely in the box.
  • Fixed keystones not saving in gateways if not playing in English language.
  • Fixed Species-XI transports not dropping infected seeds.
  • Fixed a display error in the HUD mission helper when tracking multiple enemy ships in a row.
  • Fixed null reference in GetDamageData() when unequipping Seed Cannon.
  • Fixed null reference in ShowReplaceModifierDestroyItem() when rapidly destroying items.
  • Fixed Phantom ships not emitting lights from their cockpits.
  • Fixed Corrosive debris not correctly spreading in Sector 3.
  • Secret content no longer spawns in the background of the menu.
  • Fixed bug where unlocked gateways would not remain unlocked across game loads.
  • Non-storable items no longer temporarily vanish when trying to place them in storage.
  • Clicking destroy item will now clear the X disabled slot in the assembler panel.

Files

Star Vortex 0.9.19-1 - Demo.zip 752 MB
2 days ago

Get Star Vortex

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