Fixes and Improvements (v0.9.07)
Just a quick update this time mostly made up of changes and fixes that were delayed to make sure item crafting came out as quickly as possible. A lot of this is based off feedback and testing on our Discord so if you've not joined yet come join us and let us know your thoughts.
Parallel Fire
Primary weapons by default snap inward to hit a target if the weapon slots are spaced towards the outside of your ship. This can now be disabled in the equipment panel if you'd prefer a broader range of fire to hit multiple targets.
Navigation Progress
The sector summary that is displayed during sector generation is now also visible at the bottom of the navigation panel as it contains some useful information.
There is also lots of other improvements and bug fixes. Not least of which is the rebound launchers were instant destroying enemies when they applied debuffs due to an error in their damage calculations.
The next update should include the new trader encounters and host of new legendary weapons!
Patch Notes
Balance Changes
- Reduced level requirements of Assembler options from 8 and 16 down to 6 and 12.
- Increased number of intercept encounters in a sector by +66%.
- Rescue ships will now fire back at enemies who come into range.
- Small consumables now stop dropping at level 15.
- Medium consumables now stop dropping at level 30.
- Increased speed of grub launcher projectiles by 66%.
- Rebound launcher projectiles increase speed when returning.
- Reduced rate of fire and damage of Skeran Lice.
- Reduced range of drones from 250m to 225m.
Quality of Life / Accessibility
- Added latency to the camera's perceived ship velocity to make sudden velocity changes smoother.
- Added ship summary to bottom left of Mothership panel to make ship editing more obvious.
- New players will now be prompted to select between classic and twin-stick controls.
- Alpha Saxa, Novus Prime, Asgard, Genesis and Eden are no longer Waypoints.
- Destroying items in the assembler now has new animations and sound effects.
- Patch notes panel now includes the most recent 3 versions separated by tabs.
- Added glowing thruster to Big Blasta missiles to make them easier to see.
- Screenshot mode in ship designer now has a button to toggle equipment visibility.
- Navigation panel now includes a sector progress and contents summary.
- Primary weapons can now be set to parallel fire instead of focused fire.
Bug Fixes
- When fighting elite Orchids the one with the highest hull is now displayed below the radar.
- Fixed bug where rescue ships would just sit idle and not fly around.
- Engineer Relios dialog no longer pops up in sandbox mode.
- Fixed bug where rebound launchers would give debuffs for infinite damage.
- Fixed grub launcher incorrectly having 300% crit damage.
- Fixed bug where some items in Assembler didn't include slot color.
Files
Get Star Vortex
Star Vortex
Fight your way through hostile alien sectors, upgrade, salvage and experiment with different builds in this Action RPG.
Status | In development |
Author | Zorg |
Genre | Role Playing |
Tags | 2D, Action RPG, Sci-fi, Space |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, Interactive tutorial |
More posts
- Item Crafting is FINALLY here! (v0.9.05)8 days ago
- New Trailer and Music!Jul 20, 2024
- Update 0.6.0Jul 08, 2024
- Update 0.5.0Jan 26, 2024
- Free Demo AvailableDec 22, 2023
- Free DemoDec 21, 2023
- Fleet Admiral GideonAug 25, 2023
- Translation SupportJun 16, 2023
- Missions / TutorialMay 09, 2023
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