Legendary! (v0.9.10)
This update feels quite overdue but it made sense to delay it until after item crafting was done. All legendary items in the game have been re-designed and 16 additional legendary items have been added.
All of these new legendary items can be found in the demo in Sector 1.
New Legendary Items
Not only are there new legendary items some can now be built from different base items and will retain their stats. For example, a Prism Ray used to come from a Freeze Ray but now it can be built from a Heat Rays, Freeze Ray, Caustic Laser or Skeran Laser.
The type of base item used will determine the Prism Rays stats and damage type. You can find these variants in your travels or intentionally build them using the Assembler. All legendary items now work in this way with lots of them having multiple possible bases.
Upcoming Translation
Just wanted to take the time to mention that although I cannot human translate the whole game before Early Access (due to the financial cost and constant changes) in the next few updates I'm going to be working on categorizing and prioritizing language entries.
This should allow me to at least get all the UI and interface human translated before we enter Early Access and hopefully make the game more playable in other languages.
Lots of other changes below, hope you enjoy. Trading encounters will be in the next update!
Patch Notes
New Features / Content
- Some legendary items can now be built from different base items.
- Added 1 new legendary shield.
- Added 3 new legendary primary weapons.
- Added 1 new legendary secondary weapon.
- Added 4 new legendary specials.
- Added 6 new legendary auto specials.
- Added 1 new legendary utility.
- New command added to consoles for spawning legendary items derived from new base items.
Balance Changes
- Existing legendaries now all have a new selection of default modifiers.
- Auto Tesla Coil and Auto Heat Ray can now have same modifiers as their primary versions.
- Drone bays can now get rare on kill modifiers.
- Gatling Gun legendary now comes from the machine gun, not acid gun.
- Prism Rays can now be built from other lasers changing their stats and damage type.
- Boomerangs can now be built from Shuriken Thrower changing their stats and damage type.
- Assembler replace modifier now unlocks at level 6 and increase rarity at level 12.
- Drones now despawn when parent ship phase shifts.
- Increased hull of all drones by +50%.
- Enemy drones now have the same aiming latency as other enemy ships.
- Reduced Auto Stinger Launcher range from 350m down to 260m.
Quality of Life / Accessibility
- Rather than default to yellow unequipped items now default to their type color.
- Legendary items now show the item base they were built from below their item image.
- Projectiles receiving crits from PDLs will now display the critical hit effect.
- Aim assist line now scales with HUD scale and camera zoom.
- Increased default size of minibars by 50%.
- New setting added to change scale of minibars independent from HUD scale.
- Pulse weapons and stalker launcher now change color more from their slots.
- Assembler UI now tells you why it rejects an item for destruction.
Bug Fixes
- Drones will now keep up with and harass moving enemies that are being kited.
- Playing an old version of the game will not reset save data from the newer version.
- Fixed some spelling mistakes in item descriptions.
- Fixed bug where unspent points notice below player avatar in HUD would vanish.
- Fixed bug where Auto Stinger Launcher would activate when significantly out of range.
- Fixed bug where enemy ships weren't being repulsed away from each other when stacked.
- Auto Specials should no longer activate as ships are jumping into encounters.
- Fixed null pointer when upgrading an item to legendary rarity.
- Fixed circular trails remaining after Boomerangs return.
- Fixed display issues with background artwork after invader transition.
- Added fail-safe exception if equipment is ever equipped to the incorrect slot type.
- Fixed arrival missions not being completed correctly when using developer auto-complete.
- Fixed using backslash as escape character in input boxes.
- Fixed bug where passive items could not roll increased effectiveness as a modifier.
- Fixed typo in on kill cold surge modifiers.
Get Star Vortex
Star Vortex
Fight your way through hostile alien sectors, upgrade, salvage and experiment with different builds in this Action RPG.
Status | In development |
Author | Zorg |
Genre | Role Playing |
Tags | 2D, Action RPG, Sci-fi, Space |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, Interactive tutorial |
More posts
- Traders Arrive (v0.9.11)15 days ago
- Fixes and Improvements (v0.9.07)30 days ago
- Item Crafting is FINALLY here! (v0.9.05)35 days ago
- New Trailer and Music!Jul 20, 2024
- Update 0.6.0Jul 08, 2024
- Update 0.5.0Jan 26, 2024
- Free Demo AvailableDec 22, 2023
- Free DemoDec 21, 2023
- Fleet Admiral GideonAug 25, 2023
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